Aged Metal
- Leadbelcher basecoat
- Basilicanum Grey wash all over for most models; Nuln Oil recess shading for nobility and similar characters
- Necron Compound drybrush for non-nobility
- Ironbreaker edge highlights
- Stormhost Silver highlights; moreso on nobility, only corners/points on others
Carapace
- Corvus Black basecoat
- Caliban Green heavy drybrush
- Warpstone Glow lighter drybrush on larger areas and vehicles, otherwise edge highlight
- Moot Green corners/points
- Black Metal
- Leadbelcher base
- Black Templar full coat
- Ironbreaker edges
- Stormhost Silver corners/points
Glowy bits
- Ulthuan Grey base (usually takes a few layers)
- Tesseract Glow all over; process ends here for smaller details like eyes
- 1:4 ratio of Ork Flesh and Contrast Medium in recesses, different panels for energy weapons, etc.
- White Scar edge highlights/reflections
Cables
- Caliban Green base coat
- Warpstone Glow highlight
- Moot Green thinner, shorter highlight
Gold
- Retributor Armour base
- Reikland Fleshshade recess shade
- Liberator Gold edge highlight
- Stormhost Silver corners/points
Bronze
- Runelord Brass base
- Reikland Fleshshade recess shade
- Canoptek Alloy edge highlight
- Stormhost Silver corners/points
Base
4
-
Caliban Green
-
Corvus Black
-
Leadbelcher
-
Retributor Armour
Shade
2
-
Nuln Oil
-
Reikland Fleshshade
Layer
9
-
Canoptek Alloy
-
Ironbreaker
-
Liberator Gold
-
Moot Green
-
Runelord Brass
-
Stormhost Silver
-
Ulthuan Grey
-
Warpstone Glow
-
White Scar
Technical
2
-
Contrast Medium
-
Tesseract Glow
Contrast
3
-
Basilicanum Grey
-
Black Templar
-
Ork Flesh
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