Undercoat
- Grey Seer
Black Armour
- Black Legion
- Corvus Black (layer)
- Mechanicus Standard Grey (highlight)
- Administratum Grey (optional dot highlight)
Bone
- 1:1 mix Skeleton Horde / Contrast Medium
- Morghast Bone (layer)
- Ushabti Bone (glaze towards top, or edge highlight)
- Screaming Skull (edge highlight)
Blue
- 1:1 mix Terradon Turquoise / Contrast Medium
- Thousand Sons Blue (layer)
- Temple Guard Blue (highlight)
Gold
- Balthasar Gold
- Seraphim Sepia
- Liberator Gold (highlight)
Silver
- Iron Hands Steel
- Nuln Oil
- Stormhost Silver (edge highlight)
Gems
- Thousand Sons Blue
- Nuln Oil
- Temple Guard Blue (highlight)
- Baharroth Blue (dot)
Eyes
- White Scar
- Talassar Blue
Bases
- Glue rocks and skulls
- Armageddon Dunes
- Balor Brown (ignoring skulls)
- Zandri Dust (rocks)
- Rakarth Flesh (skulls)
- Reikland Fleshshade over the rocks, then watered down patches on texture, feathering to blend
- Agrax Earthshade (skulls)
- Zamesi Desert (drybrush - texture only)
- Screaming Skull (drybrush)
- Steel Legion Drab (rims)
Base
9
-
Balthasar Gold
-
Corvus Black
-
Iron Hands Steel
-
Mechanicus Standard Grey
-
Morghast Bone
-
Rakarth Flesh
-
Steel Legion Drab
-
Thousand Sons Blue
-
Zandri Dust
Shade
4
-
Agrax Earthshade
-
Nuln Oil
-
Reikland Fleshshade
-
Seraphim Sepia
Layer
10
-
Administratum Grey
-
Baharroth Blue
-
Balor Brown
-
Liberator Gold
-
Screaming Skull
-
Stormhost Silver
-
Temple Guard Blue
-
Ushabti Bone
-
White Scar
-
Zamesi Desert
Contrast
4
-
Black Legion
-
Skeleton Horde
-
Talassar Blue
-
Terradon Turquoise
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