⚔️ Lore Context & Painting Philosophy
The Uruk-hai of Isengard are among the most iconic villains in Tolkien's legendarium — brutal, disciplined, and born from foul sorcery. Engineered by Saruman to surpass Orcs in strength, stature, and resilience, they first emerge en masse during the siege of Helm’s Deep, clad in grim iron and bearing the White Hand of their master.
Visually, Uruk-hai blend crude industry with brutal efficiency: patchwork steel plate, dark chainmail, and filthy leather wrappings over corrupted flesh. Their aesthetic is intentionally unrefined — everything about their design screams mass-produced cruelty.
This painting guide is designed to:
- Recreate the cinematic look of Peter Jackson’s film trilogy
- Be efficient enough to batch-paint large forces
- Provide options for detailing your heroes or centerpieces
This core guide focuses on the armoured Uruk-hai Warrior wielding sword and shield. We'll also include adaptations for Scouts and Berserkers.
Model Preparation & Priming
Before painting, prepare your Uruk-hai miniatures with care:
- Remove mold lines using a hobby knife or mold line remover — especially on:
Shoulder pads
Sword edges
Chainmail skirts - Wash the miniature in warm, soapy water if it's resin or Finecast to remove release agents.
- Fully assemble the model — this guide assumes arms, weapons, and shields are attached before priming.
- Priming: A solid primer ensures smooth paint adhesion and more accurate colour tones.
✅ Recommended Primers:
Mechanicus Standard Grey – Best choice: balances tone for both metals and skin
Zandri Dust – Warmer base, can give flesh and leather more richness
Chaos Black – Excellent for dark, gritty schemes. If you're going for a shadowy, high-contrast or cinematic look (e.g. Isengard pits, Fangorn at night), Chaos Black provides strong recess shading from the start and helps speed up work on metal and black leather areas.
(Other options like Army Painter’s Uniform Grey are compatible but won't be used in this guide)
Tip: Spray in short, controlled bursts at a 45° angle. Avoid pooling or overspray.
🎨 Painting Your Uruk-hai Warrior
With the model primed and ready, we now begin applying the foundational colours. This stage sets the tone for your Uruk-hai — harsh, grim, and war-weathered.
We’ll start with the armour, then move on to the cloth, skin, and other details like leather, hair, and teeth. You'll see we apply two full washes to build rich, grimy tones — perfect for Isengard’s war-forged spawn.
- ⚔️ Step 1: Basecoat the Armour (and Weapons)
Paint: Leadbelcher
Brush: Medium or large brush (e.g., Citadel Medium Base or large drybrush)
The bulk of the Uruk-hai's surface is forged iron plate — crude and unpolished. Start with Leadbelcher and apply it generously to:
Chest and shoulder armour
Chainmail skirt
Sword and shield
Helmet
Tip: Don’t worry about neatness here. This is the most dominant material on the model and will receive two washes. Be efficient!
Thin the paint slightly with water for smoother coverage, especially on flat panels. If using a drybrush-style brush (as in the video), monitor water absorption — drybrushes can overload quickly. - 🧵 Step 2: Basecoat the Rags/Cloth/Boots
Paint: Mournfang Brown
Brush: Smaller base brush or standard detail brush
Apply to:
Cloth loincloth between chainmail
Any visible wraps or skirts under the plate
Boots under armour
The Uruk-hai are not dressed for comfort — this cloth is worn, stained, and caked in filth. Mournfang Brown gives a strong mid-tone that will darken beautifully with washes. - ⚫Wash 1: Rags/Cloth/Boots Black Wash
Paint: Nuln Oil
Brush: Large shade brush or wash brush
Apply over Rags/Cloth/Boots. Let it flow into recesses. Watch for pooling around the base and in deep folds.
Dry Time: 45 minutes minimum
Tip: Tilt the model slightly to avoid pooling at the feet.⚫ - ⚫Wash 2: Armour Black Wash
Paint: Black Templar
Brush: Large shade brush or wash brush
Apply over the armour. Let it flow into recesses and around rivets and plates. Watch for pooling.
Dry Time: 45 minutes minimum
Tip: Tilt the model slightly to avoid pooling at the feet.⚫ - 🧑🏽 Step 3: Basecoat the Skin
Paint: Doombull Brown
Brush: Regiment/detail brush
Uruk-hai skin is leathery, dark, and almost bruised-looking. Doombull Brown offers the perfect corrupted flesh tone. Apply carefully to:
Exposed thighs
Upper arms (if not fully armoured)
Jawline and mouth area
Hands may be gloved — check your sculpt before painting! - 🧤 Step 4: Basecoat Leather Details (Straps & Gloves)
Paint: Corvus Black
Brush: Detail brush
Pick out:
Straps across the chest, arms, and legs
Gloves (if sculpted)
Any exposed belts or rigging Corvus Black is great here — it’s not a pure black, allowing later highlights to pop without looking cartoonish. - 💇 Step 5: Basecoat the Hair
Paint: Rhinox Hide (or Abaddon Black
Brush: Fine detail brush
Some Uruk-hai sculpts have tufts of greasy, unkempt hair visible behind the helmet. Use Rhinox Hide for a dirty, matted brown that won’t distract from the armour. (alternatively use Abaddon Black for black greasy hair. - 🟫 Wash 3: All-over Brown Wash
Paint: Agrax Earthshade
Brush: Same large wash brush
Wash all over with Agrax Earthshade . This adds a second tone of grime and helps unify the colours — especially effective on the cloth and skin, and it gives the metal a filthy, oily hue.
Let dry fully before moving on to layering and highlighting.
✅ At this Stage…
Your Uruk-hai should look suitably dark, gritty, and battle-worn — good enough for tabletop already. But to make the details pop and really sell the gritty realism, we’ll now move to layering and edge highlights.
🖌️ Layering & Highlighting Your Uruk-hai
At this stage, your Uruk-hai should look gritty and dark, with strong shadows and natural tonal variation from the dual wash stage. Now we bring out the visual definition by reintroducing midtones and applying focused highlights — this will create depth and realism without losing the gritty feel.
We’ll begin with skin, then move through cloth, leather, teeth, and finally armour & weapons.
- 🧑🏽 Step 1: Skin – Re-layer & Highlight
🎨 Layer
Paint: Doombull Brown
Brush: Detail or Regiment brush
Purpose: Restore the mid-tone colour to raised areas without affecting the recessed shading.
Apply a thinned layer of Doombull Brown over the raised areas of the legs, upper arms, and jaw. Avoid the creases and shaded recesses. You're not trying to repaint — just reinforce the flesh tone.
Think of this as “cleaning up” the wash. - ✨ Highlight
Paint: Tuskgor Fur
Brush: Detail brush
Application: Use a very thin mix and apply to:
Tops of knees and thighs
Outer biceps (if exposed)
Jawline and cheekbones
This soft reddish tone adds warmth and draws the eye to the flesh without over-brightening.
Pro tip: Thin this paint to a glaze-like consistency. Multiple light strokes give better results than a heavy first pass. - 🧵 Step 2: Cloth/Rags – Edge Highlights
Paint: Skrag Brown
Brush: Detail brush
Focus on the edges and crests of any folds or creases in the loincloth or under-armour robes.
Examples:
Bottom hem of the loincloth
Creases near the knees or behind the legs
This warm, mid-tone highlight keeps the cloth looking worn but not flat. - 🧤 Step 3: Leather Straps & Gloves – Edge Highlights
Paint: Mechanicus Standard Grey
Brush: Detail brush
Apply fine edge highlights to:
Straps across arms and chest
Glove fingers and knuckles
Any pouches or belts (if sculpted)
This adds subtle definition without over-lightening the black. Mechanicus Standard Grey is ideal because it’s just light enough to pop, but still desaturated and gritty. - 🦷 Step 4: Teeth – Detail Pick-Out
Paint: Ushabti Bone
Brush: Fine detail brush
Use the tip of your brush to pick out individual teeth or a general jagged line across the mouth. Don’t worry about precision — Uruk-hai dental hygiene is nonexistent.
Optional: A tiny dab of Agrax Earthshade afterward can add grime and tie the teeth back into the face. - 💇 Step 5: Highlight the Hair
Paint: Gorthor Brown (or Skavenblight Dinge for black hair)
Brush: Fine detail brush
Use the tip of your brush to pick out individual strands of hair near the tips or higher points with Gorthor Brown (or Skavenblight Dinge for black hair) - ⚔️ Step 6: Armour & Weapons – Edge Highlights
🛡️ Armour Plates
Paint: Iron Warriors then Iron Hands Steel
Brush: Detail brush or small drybrush (for chainmail)
Apply thin edge highlights to:
Raised armour ridges (chest, shoulders)
Rim of helmet
Shield edges
Use the side of your brush to gently catch edges and avoid flooding the panels.
For chainmail: use a near-drybrush technique to dust the texture lightly. - ✨ Optional: Sharpened Weapon Edges
Paint: Stormhost Silver
Brush: Detail brush
Very lightly run this along the cutting edges of swords, axe blades, or shield spikes.
This creates a visual “ping” that implies sharpness — useful for drawing attention to the weapons without over-highlighting. - Optional: Rust
Paint: Mournfang Brown
Brush: Detail brush
Carefully apply watered down Mournfang Brown into recesses in the armour to create a rust/dirt/grime effect.
🖐️ Freehanding the White Hand of Saruman
The White Hand symbol is not only a visual standout but also a strong narrative marker — it’s Saruman’s brand, scrawled hastily in war-paint across armour and shields. The beauty of this step? It doesn’t need to be neat. In fact, imperfection makes it feel more authentic.
🎨 Paint Selection
Paint: Pallid Wych Flesh
A cold, bone-white with just enough off-white tint to feel aged and grimy. It stands out over dark surfaces without looking “clean.”
🖌️ Tools
Fine detail brush (with a strong tip)
Palette or wet palette to control flow
Optional: Practice on paper or sprue first
🎯 Where to Place the Hand
Traditionally, the White Hand is seen:
On the face of the shield
Occasionally on helmets, shoulder plates, or breastplates (less common)
For dramatic flair, a handprint across the faceplate (for berserkers or display models)
🧪 Paint Consistency is Critical
You’ll want the paint to:
Flow easily from the brush (add a little water)
Be opaque enough to show up over metallics or black surfaces
Avoid chunky or globby application
Test on your palette by painting quick “lines” — it should glide without pooling.
🖐️ Step-by-Step: Drawing the White Hand
Here’s a reliable freehand approach that balances speed and structure:
- ✋ Step 1: Draw the “Palm”
Start by painting a blocky “L” shape, roughly hand-sized relative to the shield.
Don’t aim for a perfect square — make it asymmetric and ragged
This is the palm of the hand, where the fingers will stem from - ✋ Step 2: Add the Thumb
Extend a curved stroke from the side of the “L” to suggest a thumb angled slightly downward or outward.
Uruk-hai prints often look distorted — the angle doesn’t need to be realistic. - ✋ Step 3: Paint the Fingers
Add four vertical lines coming up from the top edge of the “palm” block.
Make them slightly uneven in length and spacing
They can bend slightly or taper off — think more smudged war paint, less anatomical diagram - ✋ Step 4: Adjust & “Mess It Up”
Now go back in and roughen the edges, add streaks, or extend lines if it feels too neat.
You can drag the brush slightly outward from the base to create smudging
Add minor asymmetry — this makes it feel like a painted war symbol, not freehand art - 🧠 Optional Techniques
Smudge/Wear - Light drybrush of black or brown over edges to simulate rubbing or flaking
Multiple Hands - For elite units, paint more than one handprint (e.g. one on shield, one on helmet)
Dripping Paint - Use a glaze-consistency mix of Pallid Wych Flesh and let gravity pull it slightly downward from the “fingers” for a runny look - 📸 Cinematic Accuracy
In the films, the handprint is crude, irregular, and hastily applied. A little chaos in your lines is not a flaw — it’s thematic accuracy.
🪨 Painting Variants – Uruk-hai Scouts & Berserkers
These variants use the same core workflow as Uruk-hai Warriors, but with adjusted colour schemes and emphasis to reflect their unique battlefield roles and lore.
🏹 Uruk-hai Scouts
The Scouts are lighter-armoured, faster troops deployed ahead of the main force — as seen hunting Merry and Pippin across Rohan. Their gear is leaner, their leather gear more exposed, and their palette slightly warmer due to lack of full metal coverage.
🔧 Key Changes:
Less Armour: More leather and cloth
Warm Skin: Optional slight tonal shift to reddish flesh
Lighter Rags: Push contrast by using a lighter brown
- 🎨 Adjusted Paint Scheme:
Skin - Doombull Brown -> Tuskgor Fur
Cloth - Mournfang Brown -> Skrag Brown
Leather Armor: Rhinox Hide -> Gorthor Brown
Straps/Gloves: Corvus Black -> Mechanicus Standard Grey
Hair: Rhinox Hide -> Optional Baneblade Brown drybrush
Minimal Metal: Iron Warriors only on sword and buckles Iron Hands Steel highlights only on blades - 🧪 Washing: Nuln Oil over metal details only Agrax Earthshade over all cloth, skin, and leather
- 🎨 Optional Skin Tone Shift:
Mix a little Bugman's Glow into Doombull Brown for a sun-exposed look
Great for individualising models in small units
💀 Uruk-hai Berserkers
These brutal shock troops are stripped down, savage, and feral — with their full musculature on display and massive blades dripping with violence. No armour, no cloth, no subtlety.
🔧 Key Changes:
More Skin: Focused skin tone blending
No Cloth or Armour: Only metal weapon and leather straps
Blood & Grime: Optional gore or battle damage
- 🎨 Adjusted Paint Scheme:
Skin (all over): Doombull Brown -> Tuskgor Fur -> add Cadian Fleshtone for extra highlight
Leather Straps: Rhinox Hide -> Gorthor Brown
Weapon Blade Iron Warriors -> Iron Hands Steel > Stormhost Silver (cutting edge) - 🩸 Optional Gore Effects: Blood For The Blood God dabbed on blade edges, hands, and face
Add Typhus Corrosion to straps and weapon hilt for grime - 🧪 Washing: Agrax Earthshade for straps and skin Nuln Oil on weapon only
Other Misc items
- Pikes - Abaddon Black for the shaft, normal metal recipe for spiked tips.
- Crossbows - Rhinox Hide , Agrax Earthshade wash, Gorthor Brown then Baneblade Brown highlights.
- Banners- Abaddon Black , Agrax Earthshade wash then glaze highlights with Eshin Grey