Base 'unit' before specialisation
- Prime Chaos Black or equivalent.
- Heavy drybrush/overbrush with Thrash Metal
- Cover entirety of model with Vallejo Environment Effects Rust Texture. You can use Typhus Corrosion , I just prefer Vallejo's for large steps like this (TC works better as a finishing 'stain' or grime effect than a rust-texture applier).
- Drybrush model with Thrash Metal , then a light drybrush of Speed Metal
- You can pick out the more tube-like metal parts with some Basilicanum Grey to add variance to the inner-workings, but this is highly optional.
Fireman
- A note on the base - this model has a metal-sheeting base if you're using the resin one included. I simply applied the above steps also to this base. When finishing the model, I picked out the wood beams with Zandri Dust , the other detritus with Old Copper , then washed the whole thing with Basilicanum Grey before painting the base rim.
- Stipple Mephiston Red over the relevant panels of the model. There are two ways to do this - super thin and lots of thin coats to build up texture, or relatively thick and rough/scratchy to apply a more scraped effect. I went with the latter, but use the prior on Ork vehicles and enjoy the effect a lot.
- Stipple Averland Sunset over the central head unit, emulating the star seen in-game. You could also add a blue dot in the centre, for which I'd recommend Cantabric Blue , but I didn't bother. I'll likely build this up with a few more layers at a later date, but was trying to speed paint these protectrons.
Police Officer
- Stipple Mediterranean Blue on the relevant panels - same idea as the fireman, where you can either go thin or thick. For the police unit I went thin, so the blue appears a lot more metallic IRL.
- The siren/hat was overbrushed with some Mephiston Red . I was trying to paint these guys sub-1hr, otherwise I would have probably made this look more like a plastic light than a metal cap.
- The 'face' panel was stippled with some Pallid Wych Flesh . White felt too clean, but PWF has a level of grime to it when in situ to the metal.
- For the holotapes on the ground I picked out the edges with Tau Light Ochre and the metal with Thrash Metal