Undercoat
- Spray undercoat with Chaos Black
- Spray zenithal highlight with White Scar
Flesh
- Basecoat with 1:1 mix of Lothern Blue and Ceramite White
- Shade with Drakenhof Nightshade
- Highlight with Lothern Blue followed by 1:1 mix of Lothern Blue and Ceramite White
Branches
- Basecoat with Ushabti Bone transitioning to Waaagh! Flesh towards the tips of branches
- Shade with 1:1 mix of Agrax Earthshade and Biel-Tan Green
- Highlight beige with Ushabti Bone followed by Screaming Skull
- Highlight green parts with Waaagh! Flesh followed by Warboss Green and finished with Skarsnik Green
Green Leaves
- Basecoat with Waaagh! Flesh
- Shade with 1:1 mix of Agrax Earthshade and Biel-Tan Green
- Highlight with Waaagh! Flesh followed by Warboss Green
Yellow accents
- Basecoat with Averland Sunset
- Shade with Casandora Yellow
- Highlight with Averland Sunset followed by Yriel Yellow
Gold elements
- Basecoat with Balthasar Gold
- Shade with Agrax Earthshade
- Highlight with Auric Armour Gold followed by minimal edge highlights of Runefang Steel
Bug
- Basecoat with Abaddon Black
- Layer with TODO
Bug wings
- Basecoat with wetblend from Lothern Blue to 1:2 mix of Lothern Blue and White
- Highlight with White
Runes and eyes
- Coat of White Scar
- Wash with 1:1 mix of Lothern Blue and Lahmian Medium
Base
- Texture with Stirland Battlemire
- Basecoat with Mournfang Brown
- Shade with Agrax Earthshade
- Glue grass (Green Stuff World's, Realistic Green 3mm)
- Add tuft (Army Painter's, Swamp Tuft)
Base
6
-
Abaddon Black
-
Averland Sunset
-
Balthasar Gold
-
Ceramite White
-
Mournfang Brown
-
Waaagh! Flesh
Shade
4
-
Agrax Earthshade
-
Biel-Tan Green
-
Casandora Yellow
-
Drakenhof Nightshade
Layer
9
-
Auric Armour Gold
-
Lothern Blue
-
Runefang Steel
-
Screaming Skull
-
Skarsnik Green
-
Ushabti Bone
-
Warboss Green
-
White Scar
-
Yriel Yellow
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