Another, more detailed method for warp or magic green flames. This revision is a year on from the first method.
- Cover the flames with Corax White . This gives a nicer coverage than White Scar, though you could always do White Scar after the Corax layer.
- Apply two layers of Hexwraith Flame . Make sure it dries between layers. I also glaze some of this in surrounding areas.
- Start with a mix of Hexwraith Flame and an old paint, Bilious Green. I think. Moot Green and a yellow would give the same bright green yellow needed. This is a 50/50 mix, highlight up to about 2/3rds of the raised flames. You can also glaze this on surrounding areas for OSL.
- Next, use pure Bilious Green or the mix as mentioned, but within the previous highlight. Again, use as a glaze if you wish to apply OSL to the model. You can add tiny heat dots in the recesses with this, all the way up the flame.
- Now mix Bilious with White Scar , 1:1 ratio. Only apply to the highest points. Again, you can apply heat dots here, but I stay close to the source with these hotter ember dots.
- Add White Scar dots on the very highest points.
- For smoky end points, start with a mix of Hexwraith Flame and Kabalite Green . Very thin half and half mix, glaze up to the tips, leaving the recesses. Start near where the highlights ended so there's a transition.
- In the last third, add Incubi Darkness and again glaze the smoke ends. I do also paint little lines within to suggest the smoke coming through the flames.
- At the highest points, use Abaddon Black .
- Highlight the previous layer with Eshin Grey . Add a bit of white and dot this layer.
- Glaze the smoky section with Waywatcher Green or very thin Hexwraith Flame
- Add any dots, or add heat to the recesses in the smoke section with glazes of the highlights.
- Finish with a coverage of Contrast Medium to provide an even finish.
Collector of Black Legion in 40K; Daughters of Khaine and all things Dark Aelven in AoS.