Another, more detailed method for warp or magic green flames. This revision is a year on from the first method.
Cover the flames with Corax White . This gives a nicer coverage than White Scar, though you could always do White Scar after the Corax layer.
Apply two layers of Hexwraith Flame . Make sure it dries between layers. I also glaze some of this in surrounding areas.
Start with a mix of Hexwraith Flame and an old paint, Bilious Green. I think. Moot Green and a yellow would give the same bright green yellow needed. This is a 50/50 mix, highlight up to about 2/3rds of the raised flames. You can also glaze this on surrounding areas for OSL.
Next, use pure Bilious Green or the mix as mentioned, but within the previous highlight. Again, use as a glaze if you wish to apply OSL to the model. You can add tiny heat dots in the recesses with this, all the way up the flame.
Now mix Bilious with White Scar , 1:1 ratio. Only apply to the highest points. Again, you can apply heat dots here, but I stay close to the source with these hotter ember dots.
Add White Scar dots on the very highest points.
For smoky end points, start with a mix of Hexwraith Flame and Kabalite Green . Very thin half and half mix, glaze up to the tips, leaving the recesses. Start near where the highlights ended so there's a transition.
In the last third, add Incubi Darkness and again glaze the smoke ends. I do also paint little lines within to suggest the smoke coming through the flames.
At the highest points, use Abaddon Black .
Highlight the previous layer with Eshin Grey . Add a bit of white and dot this layer.
Glaze the smoky section with Waywatcher Green or very thin Hexwraith Flame
Add any dots, or add heat to the recesses in the smoke section with glazes of the highlights.
Finish with a coverage of Contrast Medium to provide an even finish.