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Icey bases for Age Of Sigmar
Step by step paint plan I used for my Necron Kill Team.
Basic guide to painting this board for games of Adeptus Titanicus
A fast method to paint your endless soviet horde. Better for winter uniforms.
All in Contrast/Xpress, only used thinned Nuln Oil for the helmet.
Blue/Black armour for a cool-tone effect. Ideal for Deathwatch and other black space marines/knights etc.
This is a semi-speedpaint for a clean blue Thokt Necron-based army, and my aim is a semi-balance between speed and looks. However, I’m looking to cut some steps as I get the hang of it. The preview photo and the inspired steps are from https://www.reddit.com/r/Necrontyr/comments/woxfkc/went_for_the_ice_white_theme_in_the_end_and_tired/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Here is how I painted the red armour of my Space Marine Heroes Blood Angel Terminator Sergeant.
My colour scheme for the Old Dominion from Conquest: The Last Argument of Kings
This pin inspires my interpretation of lava bases
https://www.pinterest.com/pin/1055599907389851/
Red / Weathered Rust style for industrial and Sector Mechanicus terrain as transcribed from 'How I Paint Things - Sector Mechanicus & Necromunda Scenery' by Sonic Sledgehammer Studio (https://www.youtube.com/watch?v=QvfbpvbtoOs)
Used for my basic Ultramarine units like intercessors, tactical squads, aggressors, etc...
A fairly conventional method I use to paint the weapons of my Salamanders, with bluish highlights to distinguish them from their black armour.
This is a true steel legion scheme based on the Armageddon Codex era. Uniforms are mustard yellow and standard grey, while armor is greenish black. Camo on vehicles is dusty green tan and grey and accent stripes in red and white.
The lighter colors (skeleton bone, stone golem and corpse pale) are darkened more by the wash than the darker colors, that's why i use the same color for highlighting those lighter colors instead of using a lighter highlighting color as i do for the darker colors.
Preparation step two is to saturate the base texture with it's high surface area, which can be messy and spill on an already painted miniature. The small amount of black spill on the base in step 3 will be easily fixed in basecoating step one without having to paint the entire base.