Found 509 recipes
How I painted the new Imotekh the Stormlord, as a text supplement to my video tutorial.
I couldn't find a decent tutorial for Sa'Cea Tau, in my opinion, the coolest colour scheme since the warm brown of the T'au sept (the white guys GW currently are rocking as the posterchild can go do one... imho)
2 paints are not included in PP's library, these are the Molotow range, they're great, in this scheme I use their colour, petrol as a base, and Liquitex Acrylic inks, I use their Magenta ink for effects. Feel free to sub these for something similar.
Lots of the listed paints are to provide alternatives to out-of-production colours I used, so if anyone wants to follow along, feel free to use those instead (main one being the Electric Blue I use as my drybrush pass on the armour. Any bright, saturated sky blue will do.
The same with whites, greys, blacks and metalics, just use what you have.
I wrote this while painting my test model for the scheme. I will update with pictures and effects as I get to them on different models
Not really a model specific guide as my template for my Entire DG army. these models are heavy with rust and effects. So be cautious and what order you do so you don't get rust on stuff where it doesn't belong such as tentacles and robes. Just a word of advice
this is a good article for alot of stuff if you want to swap in and out effects and such
https://www.goonhammer.com/how-to-paint-everything-tentacles/
https://www.goonhammer.com/how-to-paint-everything-death-guard/
The Heart of Ghur terrain pieces are a central part of the wild, untamed theme of Ghur, the Realm of Beasts, in Warhammer Age of Sigmar. These pieces are designed to evoke a savage, primal environment, with gnarled trees, ancient Seraphon ruins, and natural materials like bamboo and bone. This painting guide will walk you through the steps to bring out the earthy, wild aesthetic of Ghur using the reference provided. The focus will be on achieving the right textures and contrasts, ensuring your terrain pieces evoke the feeling of an ancient, dangerous wilderness.
I built this model using Wargames Atlantic's Mounted Knights (1150-1320) plastic kit and a head and arm from the Foot Knights (1150-1320) box. My aim with this guide is to leave you with a nice playable character from the "Dramatis Personae" section in the back of The Barons' War Second edition book and pay homage to the Footsore Miniatures model also available.
I built this model using Wargames Atlantic's Mounted Knights (1150-1320) plastic kit and a head and arm from the Foot Serjeants (1100-1320) box. My aim with this guide is to leave you with a nice playable character from the "Dramatis Personae" section in the back of The Barons' War Second edition book and pay homage to the Footsore Miniatures model also available.
A clean Alpha Legion scheme meant for speed. The most important bit is the hue of the blue-green armour. Other paints or mixes may give different results.
It's divided in two workloads; airbrushing the armor and filling the details. Each can be done on different sessions and on different amounts of models. For instance, I do the airbrushing on 10 to 20 models at a time and then the hand painting on 5 models at a time.
For this scheme you'll need an airbrush and some skill with it!
My green Apha Legion 30k. Credit to JuanHidalgoMiniatures for the general workflow. Reverse credit to myself for making it extremely complicated. Work in progress!!!
People will say this is too many steps. Those people are right.
Draft list I used while painting a test model for my Custodes, as well as some ideas I had along the way. Will take pictures along the steps of the next one and refine as I go, really don't think I need so many paints and can probably save some effort with the layers if I wet blend instead sometimes.
My goal is to use a ton of different techniques and styles all at once.
- Non-metallic metal
- Drybrushing
- Sponging
- Glazing
- Edge highlighting
- One source lighting
- Crosshatching
And it'll either look a mess or totally sick.
This recipe is designed to get close to the box art and is based completely off of GW tutorials and color schemes. An extensive range of Citadel paints are used in this process.
Ork Kommandos are the elite infiltrators of the Ork warbands, blending brutal strength with surprising stealth. Their gear is battered, their armor chipped, and their skin scarred from countless battles. The challenge of painting Ork Kommandos lies in capturing their raw, rugged look, from the weathered leather to the chipped armor and worn cloth. This guide provides detailed step-by-step instructions on how to achieve a gritty, battle-hardened appearance for your Ork Kommandos, giving them the character and depth they deserve on the tabletop.
⚔️ Lore Context & Painting Philosophy
The Uruk-hai of Isengard are among the most iconic villains in Tolkien's legendarium — brutal, disciplined, and born from foul sorcery. Engineered by Saruman to surpass Orcs in strength, stature, and resilience, they first emerge en masse during the siege of Helm’s Deep, clad in grim iron and bearing the White Hand of their master.
Visually, Uruk-hai blend crude industry with brutal efficiency: patchwork steel plate, dark chainmail, and filthy leather wrappings over corrupted flesh. Their aesthetic is intentionally unrefined — everything about their design screams mass-produced cruelty.
This painting guide is designed to:
- Recreate the cinematic look of Peter Jackson’s film trilogy
- Be efficient enough to batch-paint large forces
- Provide options for detailing your heroes or centerpieces
This core guide focuses on the armoured Uruk-hai Warrior wielding sword and shield. We'll also include adaptations for Scouts and Berserkers.
I've decided to eventually get around to making 1:1 colour schemes for all of the Tyranid Warrior art works of the 9 main Hive Fleets. Kronos is to be the first as it was the Hive Fleet I played during 9th Ed (that, and I am thoroughly biased for it haha).
For Kronos, the model used is a Norn Emissary as it is what I had at hand. I will eventually post a combined recipe for all 9 Hive Fleets, with the examples being 9 Tyranid Warriors, built (possibly cut up / kitbashed if necessary) and posed to be as close to the art as possible. Said combined post will also include Neuroloids to serve as examples for brain matter for each Hive Fleet, as close to the style each artwork was made with so to stay true to it.
The next 1:1 will be Jormungandr, followed by Behemoth, Kraken, Ouroboros, Hydra, Leviathan, Tiamat, and Gorgon in this order.
To keep things as simple to follow / do yourself, all paints used will be from Citadel, except for white. (Citadel white sucks, use literally any other brand)
Each ratio and mix has been tested multiple times, and is made to be exactly as shown in the art, so each ratio mentioned will be extremely specific.
If anyone has any questions or requests for artwork 1:1 recipes, feel free to ask me through Discord, located in my profile.
This guide is a work in progress for now. I will update all of the recipes used as I go, but plan on finishing up each of the models when I feel inspired.
The Nighthaunt Pyregheists are a hauntingly beautiful and deadly Warcry warband, embodying the vengeful spirits of the Mortal Realms. Rising from the crypts of Shyish, these spectral warriors are bound by Nagash's will, their ethereal forms exuding a chilling, otherworldly glow. This guide will help you bring their ghostly presence to life, with painting techniques designed to highlight their spectral nature, decayed relics, and fiery magic.
From the wispy cloaks that dissolve into nothingness to the flickering flames that burn with unnatural hues, each element of the Pyregheists tells a story of vengeance and despair. This step-by-step guide caters to painters of all levels, offering foundational techniques and advanced methods to achieve stunning results that reflect the eerie beauty of these spectral warriors.
Whether you are painting for display or battle-ready models, this guide ensures your warband will haunt the table with an unforgettable presence.